Explore Our Comprehensive Entertainment and Media Technologies Industry Research Reports
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2022
The global gamification market was valued at $9.9 billion in 2020, and is projected to reach $95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.
Report Code : A00155 | Pages : 289 | Category : ICT & Media
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2023
The global mobile content market was valued at $266.4 billion in 2022, and is projected to reach $2.1 trillion by 2032, growing at a CAGR of 23.3% from 2023 to 2032.
Report Code : A00268 | Pages : 293 | Category : ICT & Media
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2023
The global smart education and learning market was valued at $260 billion in 2022, and is projected to reach $1.4 trillion by 2032, growing at a CAGR of 18.4% from 2023 to 2032.
Report Code : A00282 | Pages : 267 | Category : ICT & Media
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2016
Wireless audio devices market are used to transmit and receive various audio signals through wireless technologies, namely, Wi-Fi, Bluetooth, and AirPlay, among others. Wireless headphones, microphones, speakers, sound bars, and audio systems, radio tuners, and others are various types of wireless audio devices available in the market.
Report Code : A00284 | Pages : 148 | Category : ICT & Media
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2017
Mobile Advertising Market was valued at $69,781 million, and is expected to reach $243,703 million by 2022, supported by a CAGR of 15.8%. Mobile advertising means transferring of ...
Report Code : A01603 | Pages : 136 | Category : ICT & Media
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2023
The global mobile gaming market was valued at $90.6 billion in 2022, and is projected to reach $269.8 billion by 2032, growing at a CAGR of 11.7% from 2023 to 2032.
Report Code : A03733 | Pages : 381 | Category : ICT & Media
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2019
Family entertainment centers (FECs) are small amusement parks or entertainment zones that typically serve local communities in big and small cities. It offers varied amusement options such as ...
Report Code : A04997 | Pages : 27 | Category : ICT & Media
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2023
The global video on demand market was valued at $84.6 billion in 2022, and is projected to reach $387.5 billion by 2032, growing at a CAGR of 16.7% from 2023 to 2032.
Report Code : A05696 | Pages : 358 | Category : ICT & Media
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2022
The global in-game advertising market was valued at $6.8 billion in 2021, and is projected to reach $17.6 billion by 2030, growing at a CAGR of 11% from 2022 to 2030.
Report Code : A16542 | Pages : 176 | Category : ICT & Media
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2023
The global digital media production software market was valued at $11.4 billion in 2021, and is projected to reach $36.3 billion by 2031, growing at a CAGR of 12.6% from 2022 to 2031.
Report Code : A03820 | Pages : 212 | Category : ICT & Media
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2020
The global online smartphone and tablet games market size was valued at $30.49 billion in 2019, and is projected to reach $149.93 billion by 2027, growing at a ...
Report Code : A03831 | Pages : 207 | Category : ICT & Media
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2022
The serious games market was valued at $5.94 billion in 2020, and is projected to reach $32.72 billion by 2030, registering a CAGR of 18.47%. Serious games are ...
Report Code : A04135 | Pages : 197 | Category : ICT & Media
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2024
The global family/indoor entertainment centers market was valued at $30.8 billion in 2022, and is projected to reach $108.4 billion by 2033, growing at a CAGR of 12.1% from 2024 to 2033.
Report Code : A04780 | Pages : 267 | Category : ICT & Media
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2019
The on-board connectivity typically refers to connecting the smartphones, tablets, and laptops to the internet services through cellular data, Wi-Fi, or satellite networks on various transportation or travelling modes.
Report Code : A04826 | Pages : 264 | Category : ICT & Media
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2022
The global subscription-based gaming market was valued at $17.16 billion in 2021, and is projected to reach $55.94 billion by 2031, growing at a CAGR of 12.9% from 2022 to 2031.
Report Code : A16641 | Pages : 270 | Category : ICT & Media
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2022
The global webtoons market was valued at $3.7 billion in 2021, and is projected to reach $56.1 billion by 2030, growing at a CAGR of 36.8% from 2022 to 2030.
Report Code : A16830 | Pages : 264 | Category : ICT & Media
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2022
Application segment is projected to be the dominating segment during the forecast period. The report offers an elaborate analysis on detailed impacts on the Canada Webtoons Market due to the outbreak of COVID-19.
Report Code : A19393 | Category : ICT & Media
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2019
An agile transformation service helps enterprises to sustain the intense competition in the market and the threat of market disruption that is driven by advances in technology. Increase ...
Report Code : A05035 | Pages : 194 | Category : ICT & Media
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2019
The global ground to air on-board connectivity market was valued at $9.68 billion in 2018, and is projected to reach $24.44 billion by 2026, registering a CAGR of ...
Report Code : A05756 | Pages : 232 | Category : ICT & Media
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2023
The global children entertainment centers market was valued at $11.5 billion in 2022, and is projected to reach $30.7 billion by 2032, growing at a CAGR of 10.6% from 2023 to 2032.
Report Code : A05810 | Pages : 439 | Category : ICT & Media
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2023
The North America family entertainment centers market was valued at $9,165.43 million in 2020, and is projected to reach $22,189.41 million by 2030, registering a CAGR of 9.4% from 2021 to 2030.
Report Code : A05970 | Pages : 216 | Category : ICT & Media
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2022
Leading players in Germany Webtoons Market are profiled in the report, providing insights on their key strategies, overview and product offerings in the market.
Report Code : A19397 | Category : ICT & Media
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2022
The Application dominated the market with highest revenue share over the analysis period. The section Top Investment Pockets from report provides insights about most lucrative segment for investment in the market.
Report Code : A19398 | Category : ICT & Media
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2022
The Application has the highest CAGR over the analysis period. The section Top Winning Strategies from report provides insights about most frequently adopted strategies by key players in the market.
Report Code : A19401 | Category : ICT & Media
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2022
The global automatic content recognition market was valued at $2.2 billion in 2021, and is projected to reach $11.4 billion by 2031, growing at a CAGR of 18.2% from 2022 to 2031.
Report Code : A06942 | Pages : 333 | Category : ICT & Media
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